Saturday, 21 October 2017

Shadespire competition winner!

Hi everyone!

First of all, I'd like to thank everybody for their entries. We've had an exceptional response, and we've enjoyed reading every one. 

We'd also like to thank Natfka and War of Sigmar for helping us spread the word. 

Each member of Age of Warhammer selected a favourite entry, which went into a hat and the winner was drawn at random. We each found it very difficult to choose a favourite, because every entry was great, and there were some fantastic, well written ideas. 

Below is the winning entry. Congratulations Jonathan Campbell, please confirm your email address underneath your comment, and we'll reach out to you. 

Bale Keep, the Sunken City

“You there. Yes, you. Come closer. My eyes may not see as well as they once did, but they can still tell a stranger from a friend. And a stranger is what you are, no? I have not seen you around here before, though I cannot imagine why one so young would wish to come here. The Realm of Shadows does not take kindly to strangers. In Ulgu, you are just as likely to lose your way in the fog, as you are to lose your life. But tell me, what brings you here? Perhaps you have heard tell of the Bale Keep and its fabled treasures? That legend has lured many adventures to an early grave. But they don’t know the true story behind the Sunken City. For if they did, they would be wise enough to stay away…

The Bale Keep’s true name has been lost for many year now. Although that is known of its past was that it was built during the Age of Myth. Hewn from the living rock of the Shrouded Peaks, the city stood as testament of goodwill between the Realms. For you see, the wealth of Bale Keep was not in jewels or precious ore, but knowledge. Lorekeepers from every Realm would travel to Bale Keep, where they would impart their knowledge into great tomes that were placed within the fabled libraries beneath the city. How much knowledge, 
now forgotten, can be found on those pages, I cannot say…

In the long centuries that followed the Age of Myth, entire civilizations were lost as the tide of Chaos swept through the realms. Marauding followers of the Dark Gods put kingdoms to the torch, their inhabitants slaughtered in foul rituals to appease the Ruinous Powers. Those that wished to survive fled to Azyr, for the God-King Sigmar protected those in the Realm of Heavens. Others did their best to hide themselves from the marauders, hoping to outlast the storm of Chaos. The men of Bale Keep would not abandon the city so easily, and so they chose the latter. A great many sorcerers were gathered, and together, they cast a spell to cloak Bale Keep from the wandering eyes of the Chaos Gods. A mist descended around the city, hiding it from the rest of the world, and for a time, all was well. 

But the Gods of Chaos are not so easily deceived. Deep beneath the Shrouded Peaks, foul creatures had made their home. Twisted beings, half man, half rat, gnawed their way up through the rock, until they had reached the city. With a rumble, the ground collapsed, 
dragging the city down into darkness. And in the dark, the ratmen came to feed.

Those that survived the collapse prayed to Sigmar for salvation. The prayers to the God-King fell on deaf ears, but other, darker Gods were listening. Nagash, the Lord of Undeath, blessed Bale Keep with a portion of his dark might. No men in the Bale Keep survived the Age of Chaos, but they continue to protect their city to this day. Where once the Bale Keep shared its secrets openly, the Undead now jealously guard it. Anyone foolish or brave enough to enter the tunnels of that cursed mountain never leave. 

For Bale Keep is a city that keeps its secrets and the dead tell no tales.”

Thanks again everyone for your entries.

Danariel x

Friday, 20 October 2017

Shadespire competition closing soon!

Hi everyone!

Just a quick reminder that the opportunity to win our review copy of Shadespire will soon be over. 

Entries close at 23:59 GMT tonight (Friday 20th October)!

Click here to see our previous post, where you'll find all details of the competition.

Good luck!

Danariel x

Saturday, 14 October 2017

Win a copy of Warhammer Underworlds: Shadespire

Hi everyone,

Age of Warhammer have decided to run a competition so that you can all have the chance to win our review copy of Shadespire!

In order to enter, you must create fluff for a city using the Warhammer Community city generator. You must then write a description of your city with a brief history and post it in the comments section - the more detail the better. Entries close at 23:59 GMT on Friday 20th October. 

You can find the city generator link here, or use the images shown below. 

Each member of the Age of Warhammer team will then choose their favourite city and 4 names will be put into a hat. The winner will be chosen at random and announced here on the blog the day of Shadespire's release (21st October).

If you are a winner and not based in the United Kingdom, we will ask that you pay towards the postage and packaging. 

Looking forward to reading your entries and good luck!

Danariel x

Saturday, 7 October 2017

Warhammer Underworlds: Shadespire Gameplay

Hi everyone,

This weekend Kaelo, Ghroll and I have put together the models, read the rulebook and had our first 'Quick-Start' game of Shadespire.

Firstly, I'm pleased that the models are as easy as they look to put together, if not easier. Kaelo was timed clipping, trimming and assembling one of the miniatures, and it took 1minute and 11secs. The only thing that I think lets the models down are that they seem to be made with quite a soft plastic, and I think it'd be quite easy to scratch or break some of the more delicate pieces.

We started playing the game with the Quick-Start Sheet, as it gives a well-rounded explanation of the basics of moving, charging, attacking and defending. It gives enough to be able to move into playing the game confidently with all of its additional cards, objectives etc. without feeling overwhelmed. You are required to assemble four fighters - the Liberators Severin Steelheart and Angharad Brightshield, and the Bloodreavers Garrek Gorebeard and Blooded Saek, and also find their fighter cards.  Pictures included below of our Quick-Start Sheet game:

As part of the Quick-Start sheet, two fighters Severin Steelheart (blue) and Garrek Gorebeard (red) are placed on the board, at least 3 hexes apart.

When you move a character, you can move them up to a number of hexes that is equal to their Move characteristic. Severin can move up to 3 hexes, and does so as below. Once a character has moved, they cannot move again until the next round. So a move token is put next to Severin as a reminder.

It is now Garrek's turn. An attack with a Range characteristic of 1 means it can only be used against an adjacent fighter, meaning that Garrek can attack in this scenario. When you attack, you roll the number of dice that is detailed on the fighter's card. The fighter card also details a symbol and this tells you what symbol you need to roll for a successful hit, and there is also a 'critical' symbol which hits regardless.

When a fighter is a target of an attack, you roll a number of defence dice equal to the Defence characteristic detailed on their fighter card. Similar to attacking, when you defend, you roll the number of dice that is detailed on the fighter's card along with a symbol. The fighter card also details a symbol and this tells you what symbol you need to roll for a successful save, and there is also a 'critical' symbol which saves regardless.

Once all the dice have been rolled, whichever fighter has more successes wins. If the attacker wins, the target suffers damage equal to the Damage characteristic of the Attack action. That number of wound tokens is then put on the target's fighter card. When they have as many wound tokens as their Wounds characteristic, they are taken out of action and removed from the game.

If the target wins, or if it is a draw, the target suffers no damage.  If the attacker wins or if it is a draw, the attacker can push the target back one hex.  In the example shown below, it is assumed that Severin wins and doesn't take any damage.

Next, we're going into charging. It's the Liberators' turn to act, and Angharad is placed on a hex on the game board, within 3 hexes of Garrek.

Angharad will now charge at Garrek. When a fighter makes a Charge action, they can move and attack at the same time. It's very powerful, but means that they cannot do anything for the rest of the round so must be used wisely. Angharad moves so that she is adjacent to Garrek and attacks. As she is next to Severin, she has support in attack. When you have friendly fighters adjacent to the same enemy fighter they assist each other, making it easier to land a hit or fend off a foe. When Angharad makes an attack with Severin standing next to her, an additional symbol on the dice also counts as a success (this works the same for defence). Once Angharad has made her attack, a charge token will need to be placed next to her, as a reminder that she can't do anything for the rest of the round.

As you can see on Garrek Gorebeard's fighter card, he has a total of 4 wounds on his Wounds characteristic. During Angharad's Charge attack, Garrek has taken 2 wounds and so the same amount of wound tokens are placed on his card.

At this point, the Liberators have each had 2 activations (a Move and a Charge) while the Bloodreavers have only had one (an Attack). In each action phase, each side can take 4 activations (which is in most cases, simply taking an action with a fighter). If no one can move or attack, you can pass, doing nothing, and this will count as one of the activations. Once both sides have taken 4 activations, the action phase is over and the end phase begins. 

Blooded Saek is placed anywhere on the game board for this next section.  It is now the Bloodreavers' turn to take an action, and we continue to finish the action phase. 

Blooded Saek attacks Severin Steelheart and he takes 3 wounds as he is unable to defend himself, even with the support in defence in place.

As Severin has taken 3 wounds, he has had 3 wound tokens placed on his fighter card, and he is left with only 1 wound remaining.

The Liberators take their next turn, attacking Garrek Gorebeard.

Garrek is unable to defend himself and takes another 2 wounds. As he has already had 2 wounds and his Wound characteristic is 4, an additional 2 tokens are placed on Garrek's fighter card and he has been removed from the board.

It is the Bloodreavers' turn, and Blooded Saek attacks Severin Steelheart. The attack is defended, and Severin loses no wounds. Severin fights back and his attack hits. As Blooded Saek has no support in defence, he's already at a disadvantage and his defence lets him down.

Blooded Saek has been removed from the board, as he has taken 3 wounds from this attack, which is equal to his Wounds characteristic.

3 wound tokens are added to his fighter card as an added measure. At this point, we will have reached the end phase, where all tokens are cleared from the board and any fighters who have moved or charged will once again be able to do so. It's then the end of the round, and the next round begins.

You would continue playing this until all of the fighters on one side are taken out of action (which is what happened in our run through), or you reach the end of the third round. When a fighter is taken out of action, the other side wins a glory point. Whichever side has the most glory points at the end of the third round wins.

It's worth noting that this is a very simplified start to the game, in order to introduce you to the basics of the game before bringing in the more complicated aspects.

Age of Warhammer will be looking to play and review a full game of Shadespire within the coming weeks, so keep your eyes peeled for some more detail on that.

If you have anything you'd like us to cover on the game, please comment below and let us know! :)

Thanks for reading and stay tuned for further content in the coming weeks.

Danariel x

Monday, 2 October 2017

Shadespire Fluff

Hi everyone,

Tonight, I've decided that I want to have a look at some of the fluff that goes along with the Shadespire game. 

Firstly, let's start with the setting of the game:

Shadespire is a city lost to the shadow of Nagash. It used to be a bustling city that was able to process shadeglass, leading to the creation of soul-mirrors (where the souls of the deceased were captured in the shadeglass). Soul-mirrors were a way to store the living essence of the deceased, to continue sharing their knowledge and expertise. After the city had grown some, artefacts were created that would allow the living to enter the Faneway mirror, a central point that linked every fragment of shadeglass in the city. Once Nagash's magic had taken the city of Shadespire, the Faneway mirror shattered into a thousand fragments, with each shard scattered around the city. With the connection broken, no soul was able to leave, stuck in an unforgiving purgatory. Many lost their minds in the prison that they found themselves in. Believing that if they collected all shards of shadeglass, they could restore the Faneway mirror, but no sooner after finding a shard of shadeglass, did another go missing. 

For more than a thousand years, Shadespire lay in ruins. The ruins of Shadespire became a subject of interest to Sigmar, who sent his Stormcast Eternals to fight the Chaos Gods. Only once the warriors had started to make headway, did something strange begin to occur. Stormcast patrols began to report singular members disappearing into thin air, with no sign of reforging, bodies or bloodstains left behind. When all attempts to find the absent warriors failed, the Hammers of Sigmar retreated to their defensive positions on the edge of Shadespire. With word sent back to Azyrheim of the evil they had seen, they were left without their missing comrades and alone.

Now let's take a look at some of the factions involved. There are 8 factions mentioned in the rulebook, and only 2 have been released so far, so we know that there is more to come.

Steelheart's Champions and the Farstriders
"Clad in gleaming sigmarite and armed with heaven-forged weaponry, the Stormcast Eternals are champions and heroes all, defenders of civilisation and sworn enemies of Chaos."

Garrek's Reavers and Magore's Fiends
"The Bloodbound are mortal warriors who have sworn themselves to Khorne, god of carnage and slaughter. Blinded by battle-madness, lost to the exultant sensations of combat, they care for nothing but the kill."

Ironskull's Boyz
"Orruks are savage, muscle-bound creatures who live for the crash and crunch of battle. Ironjawz are the mightiest of their number, clad in thick plates of rusted metal and wielding huge jagged weapons forged from the same."

The Chosen Axes
"The duardin known as Fyreslayers are fearless and intractable mercenary warriors. They will fight for anyone in exchange for ur-gold, the magical resource which fuels their great strength, and which they believe is the spiritual essence of their warrior-god, Grimnir."

Sepulchral Guard
"The Deathrattle of Shadespire are quite unlike the typical charnel slaves raised by minor necromancers and practitioners of fell magic. Their soul animus remains trapped within their decayed forms as a result of the curse of Nagash, and thus they retain a fragmented memory of their past lives long after their flesh has rotted away."

Spitclaw's Swarm
"Skaven are a race of malicious and devious ratmen in thrall to Chaos. Seemingly infinite in number, the swarms of the great skaven clans blight every corner of the realms, scampering forth from hidden lairs to enslave and prey upon the other mortal races."

I have personally enjoyed reading about the fluff and I am excited to have a go at the game. Kaelo and I are looking to play and report back on the game this coming Thursday, so keep an eye out for a post on how we found it.

If you're enjoying reading about Shadespire as much as we are, you can check out the website by clicking here.

Stay tuned and please comment below with any thoughts you have on the fluff, or with anything you'd like us to cover! :)

Danariel x

Thursday, 28 September 2017

Unboxing Warhammer Underworlds: Shadespire

Hi everyone,

It's been a while since my last post for this blog, and for that I'd like to apologise. Amongst moving, redecorating, work, and a million other excuses I won't bore you with, I have been away from the hobby I was so excited about beginning. In an effort to pull my finger out, (and to instil some confidence back into the guys), I've decided I'd like to review Warhammer Underworlds: Shadespire. I am planning on doing this over a few posts, to show off the models, gameplay, rulebook etc. So with that in mind, lets start with the unboxing!

Firstly, starting with an image of the front and back of the box.

The contents of the box are:

  • 3 Liberator fighters
  • 5 Bloodreaver fighters
  • 8 fighter cards
  • 2 double-sided game boards
  • 96 upgrade, ploy and objective cards
  • 126 tokens
  • 8 Warhammer Underworlds dice
  • 32-page rulebook
  • Quick-start sheet
An image below, showing the 2 double-sided boards in all of their glory. (I love the detail on these!)

All 126 tokens in one single image!

The rulebook and a couple of the images from inside. I intend to have my nose in this for the best part of the coming weekend so that I can master the game and school Kaelo when we take on the game in full (further content to follow). I will be going into more detail on the rulebook in another post over the next couple of days, so keep your eyes peeled.

Some images of the fighters on their sprues below. These will hopefully be as easy to assemble as they look, so that I don't have to wait too long to get stuck in. I'll keep you updated.

The Liberators:

A close up of part of Brightshield:

And the Bloodreavers:

A close up of part of Garrek:

Onto the cards. One pack of cards for Liberators:

One pack for Bloodreavers:

And one pack of extra cards along with the dice that come in the pack. The extra cards come with strict instructions not to open them until you have played a few games, so naturally, I want to open them. Patience is a virtue though, and I'm sure it will be worth the wait.

It's worth noting that the fighter cards are double-sided. One side for normal stats and one side includes inspired stats.


All in all, unboxing Warhammer Underworlds: Shadespire has made me look forward to learning and playing the game, and I don't think you can ask for much more than that as a first impression.

I will be taking some time this weekend to learn the game and report back, so make sure you tune in for some more detailed content on Shadespire. 

Stay tuned, and if you'd like to share your initial thoughts on Shadespire or if there is anything you'd like me to cover, please comment below! :)

Danariel x

Friday, 15 September 2017

Quick painting guide Flesh Eater Courts

Hi all

As promised before, here is a quick guide on who I painted my Flesh Eater Courts. Now these will not win any painting competitions, but this is a very fast and effective way of completing these models. 

Step 1 Black undercoat

Step 2 White spray from above. This creates natural shadowing on the model

Step 3 Wast the whole model the desired skin colour. For this model, I used Casandora Yellow. 

Other colours I have used for my army are Athonian Camoshade, Drakenhof Nightshade and Druchii Violet. I have even now start to mix some of these washes together for a little more variety in my army. 

Now all that is left, is to do the finer details, which include teeth, nails, fur etc, in which ever colour you desire. I then just finish the model off with some Blood for the Blood God to give them the look that they have recently fed on some unsuspecting victim. 

As I said above, these will probably not win any painting competitions. However if you are like me, who just want to get my models painting fast and yet still look effective, then  this guide may suit you. 

Let me know what you think in the comments below. 

And don't forget to follow us on Twitter @ageofwarhammer. 

Thank care :-)